Nvidia hat gestern seinen Vulkan Grafiktreiber auf die Version 442.86 für Windows bzw. 440.66.07 für Linux aktualisiert. Es wurden zwei neue Funktionen hinzugefügt, aber auch Fehler behoben.
Bitte nicht mit dem GeForce 445.75 bzw. GeForce 445.78 Hotfix Treiber verwechseln.
Änderungen:
- Neu:
- Multi thread-capable deferred ray tracing pipeline creation
- Allow presenting from queue families which only expose VK_QUEUE_COMPUTE_BIT when using XCB in addition to Xlib surfaces [Linux]
- Fixes:
- Added a workaround for Linux Steam Play title DOOM Eternal, which overrides application requested memory locations, to ensure performance-critical resources be placed in video memory [Linux]
- Correctly cap the drawCount for vkCmdDrawIndirectCount and vkCmdDrawIndexedIndirectCount on Turing GPUs
- Fixed descriptor indexing with large arrays and large blocks
Info und Download:
- developer.nvidia.com/vulkan-driver
- Standard Treiber Windows 10: 442.86_geforce_win10_64bit_international.exe
- DCH Windows 10: 442.86_geforce_win10_64bit_dch_international.exe
- Windows 7 und 8 442.86_geforce_win8_win7_64bit_international.exe
- Linux NVIDIA-Linux-x86_64-440.66.07.run
Nvidia Vulkan 1.2 Treiber 442.86 steht zum Download bereit
Release Updates
April 2nd, 2020 – Windows 442.88, Linux 440.66.08
New:
Added beta support for Ray Queries
VkPhysicalDeviceRayTracingFeaturesKHR.rayQuery is now VK_TRUE
SPIR-V: SPV_KHR_ray_query
GLSL: GLSL_EXT_ray_query
Fixes:
Improve performance of large host-visible VkDeviceMemory allocations
Fixed YCbCr copy of multi-plane images
https://www.techpowerup.com/download/techpowerup-nvcleanstall/
Release Updates
April 18th, 2020 – Windows 442.98, Linux 440.66.09
New:
Added support for more acceleration structure vertex formats
Fixes:
Fixed some VkPhysicalDeviceRayTracingFeaturesKHR to be advertised correctly for the current GPU
Fixed potential crash when pipeline pInputAssemblyState is NULL for mesh shaders
Fixed memory alignment and type for ray tracing scratch memory
Fixed some issues with ray tracing queries
Fixed an issue with ray tracing pipeline creating with pipeline libraries
Fixed some window state transitions when using HDR [Windows]
Release Updates
May the 4th, 2020 – Windows 443.09, Linux 440.66.12
New:
VK_EXT_custom_border_color
VK_EXT_private_data
VK_EXT_robustness2
Fixes:
Fixed a visual glitch with Vulkan applications when falling out of flipping on certain desktops such as GNOME [Linux]
Release Updates
May 11th, 2020 – Windows 443.15, Linux 440.66.14
New:
Added support for the VkPhysicalDeviceRayTracingFeaturesKHR.rayTracingPrimitiveCulling ray tracing feature
Fixes:
Fixed the returned pCheckpointDataCount value for vkGetQueueCheckpointDataNV when there are less than the requested values
Process the VkTimelineSemaphoreSubmitInfo structure correctly for vkQueueBindSparse
Fixed vec3 immediate indexing in ray tracing shaders
Release Updates
May 26th, 2020 – Windows 443.24, Linux 440.66.15
Fixes:
Fixed 16-bit SMin/SMax
CPU performance improvements for VkFence creation and usage [Linux]
Fixed a bug where vkUpdateDescriptorSetWithTemplate would ignore the stride parameter for some VkDescriptorType values
Fixed an issue with the Optimus layer selecting the iGPU when there was an application profile with Auto-select as the preferred graphics processor [Windows]
Fixed layout of compute shader shared memory that may have resulted in a compiler crash
Fixed a bug where vkCreateSampler would fail with no borderColor data, even though it wasn’t needed
Fixed a compiler issue processing image operation with extra unused coordinate operand components
Fixed writing to dynamically indexed vec2 and vec3 fragment color outputs